Flashbang Fivem Script _verified_ Jun 2026
-- Function to create a flashbang effect local function createFlashbang(x, y, z) -- Create a flashbang object local flashbang = x = x, y = y, z = z, created = GetGameTimer(),
-- If 'hit' is false, it means the line was interrupted (a wall exists) -- However, we usually invert logic: if the ray REACHES the player without hitting world geo, they are flashed. if DoesEntityExist(entityHit) or not hit then TriggerFlashEffect(player, dist) end end end flashbang fivem script
