User interface might need changes to show the energy or force of the pogo stick bounce. Maybe a visual indicator for how high the player is going to bounce next, so they can time their movements better. Also, tutorial elements would be important, especially since pogo stick controls are different from regular parkour.
UserInputService.JumpRequest:Connect(function() if infiniteJump and not jumpCooldown then humanoid:ChangeState(Enum.HumanoidStateType.Jumping) jumpCooldown = true task.wait(0.2) jumpCooldown = false end end)
You can find open-source code for this mechanic on the Roblox Developer Forum . For modular obby mechanics, the Obby Studio Toolkit is another resource. AI responses may include mistakes. Learn more Pogo Stick Code - Developer Forum | Roblox
Testing would be essential. Playtesting with different players to see how they adapt their strategies to the pogo stick movement. Collecting feedback on what's too difficult or too easy. Iteration on the movement speed, bounce height, and obstacle placement would be necessary.
User interface might need changes to show the energy or force of the pogo stick bounce. Maybe a visual indicator for how high the player is going to bounce next, so they can time their movements better. Also, tutorial elements would be important, especially since pogo stick controls are different from regular parkour.
UserInputService.JumpRequest:Connect(function() if infiniteJump and not jumpCooldown then humanoid:ChangeState(Enum.HumanoidStateType.Jumping) jumpCooldown = true task.wait(0.2) jumpCooldown = false end end) obby but youre on a pogo stick script 2023 verified
You can find open-source code for this mechanic on the Roblox Developer Forum . For modular obby mechanics, the Obby Studio Toolkit is another resource. AI responses may include mistakes. Learn more Pogo Stick Code - Developer Forum | Roblox User interface might need changes to show the
Testing would be essential. Playtesting with different players to see how they adapt their strategies to the pogo stick movement. Collecting feedback on what's too difficult or too easy. Iteration on the movement speed, bounce height, and obstacle placement would be necessary. UserInputService