Phasmophobia | V0.174 Work
This is the meat of v0.174. Ghosts now feel genuinely different from one another.
Whether you’re a professional ghost hunter or a fresh recruit, v0.174 makes the investigation feel more grounded. The ghosts feel less like scripts and more like entities inhabiting the space. Keep your flashlights charged and your smudge sticks ready—the ghosts are watching, and they’ve never been more focused. YouTube video script Phasmophobia v0.174
: Fixed a bug where players' money would incorrectly display as $0 until the game was restarted. Community Perspective This is the meat of v0
: Updated Server and Voice Server code to reduce crashes and voice disconnect issues. VR Improvements The ghosts feel less like scripts and more
: Equipment costs and reward structures have been adjusted. These changes aim to make the "professional" and "nightmare" difficulties more rewarding for veteran hunters while keeping the entry-level experience accessible for newcomers.
to prevent frequent crashes and voice disconnects that plagued early players. VR players
The most immediate impact of v0.174 is the introduction of Sunny Meadows Mental Institution. Prior to this update, the asylum map existed as a sprawling, procedurally generated labyrinth that often prioritized size over atmosphere. The rework in v0.174 transforms this location into a hand-crafted masterpiece of environmental storytelling. By shrinking the map and adding distinct wings—such as the Chapel, the Hospital Wing, and the Restrained Wing—Kinetic Games has introduced a narrative layer previously absent from the game. Players are no longer just wandering through endless corridors; they are exploring the decaying history of a specific location. This shift towards curated level design demonstrates a maturation of the developers' philosophy, prioritizing quality of interaction over sheer scale.