Set the global gravity direction (usually -Z for vertical fabric). Choose a preset like “Cotton T-Shirt” or “Heavy Wool.”
Unlike NVIDIA’s Cloth (which solves global constraints) or Marvelous Designer (which uses particle-based simulation), ClothBrush 2.07 treats cloth as a .
Select your mesh → Modify Panel → PolyCloth ClothBrush. Enable in the viewport.
Version 2.07 had a quirk, though. A tiny checkbox labeled . She clicked it by accident.
PolyCloth 2.07 is compatible with .
is a physics-based sculpting plugin for Autodesk 3ds Max (versions 2016 through 2025) that allows artists to create realistic wrinkles, folds, and fabric deformations in real-time. Unlike standard 3ds Max cloth simulations, which can be complex and slow to set up, PolyCloth functions like a brush-based sculpting tool similar to those found in Blender or ZBrush. Core Features & Functionality