Fallout 4 Patch 1.10 163 -
Bethesda also introduced several quality-of-life improvements: a “jump” button that could be remapped (a minor miracle for players tired of accidental power armor exits), improved lighting and shadows on all platforms, and a toggle for “Weapon Debris” that had previously caused crashes on certain AMD graphics cards.
Remember how downtown Boston would turn into a slideshow the moment three different scripted mods tried to fire at once? Patch 1.10.163 introduces a . In plain English: high-priority scripts (combat, quest stages) now get CPU time before low-priority scripts (settler idle animations, wandering NPC schedules). fallout 4 patch 1.10 163
By mid-May, Bethesda released a hotfix (1.10.164) addressing the most egregious console crashes and re-adding the “weapon debris” toggle. However, the underlying issues for F4SE mods persisted for nearly a month, as the Script Extender team had to reverse-engineer the new executable’s memory addressing. For many mod authors, this was the final straw; several popular mods announced they would not update for the new patch, citing burnout and Bethesda’s lack of communication. For many mod authors, this was the final
If you have already updated to the Next-Gen version, you can revert using these methods: For many mod authors