Resolume’s DXV 3.0 codec is optimized for OpenGL 4.1’s texture compression. Do not use H.264 or ProRes for real-time performance. Use Resolume Alley to convert everything to DXV 3.0 Normal Quality.
OpenGL 4.1 is a mature, cross-platform graphics API that introduced a number of features important for high-performance real-time rendering: resolume arena opengl 4.1
: OpenGL 4.1 introduced features that bridged the gap between desktop and mobile (OpenGL ES) graphics, easing the porting of shaders and ensuring a consistent experience across macOS and Windows. Technical Specifications for Resolume Arena Resolume’s DXV 3
In this guide, we’ll explore why Resolume relies on OpenGL 4.1, what it means for your hardware choices, and how it impacts your live VJ sets. What is OpenGL 4.1? resolume arena opengl 4.1