Many ultimate moves have a long "startup" animation. Ensure your opponent is either stunned or at a distance before initiating.
In the end, “NTSD 2.6 Hell Moves” is not just a phrase. It is a diagnosis of our times: a recognition that we live in a patched reality where suffering has been systematized, but where the very act of naming the system is the first move toward breaking its geometry. Hell, after all, is not other people. Hell is other people’s patch notes. Ntsd 2.6 Hell Moves
Most Hell Moves can be "leveled up" by holding the last button in the combo sequence. This consumes more chakra but significantly increases damage and range. Many ultimate moves have a long "startup" animation