It captures geometry (vertices, faces), UV maps, textures, and sometimes bone weights/skeletons in real-time as they are rendered by the GPU, saving them into generic formats that can be imported into 3D modeling software like Blender, 3ds Max, or Maya.
The world peeled apart.
Ninja | Ripper 20
It captures geometry (vertices, faces), UV maps, textures, and sometimes bone weights/skeletons in real-time as they are rendered by the GPU, saving them into generic formats that can be imported into 3D modeling software like Blender, 3ds Max, or Maya.
The world peeled apart.