: Enhanced compatibility with ReShade’s depth buffer detection to prevent "ghosting" or "halo" effects around objects in games with complex anti-aliasing or UI overlays. Variable Rate Shading (VRS) Concepts
RTGI is a state-of-the-art post-processing shader for the universal injector. It brings realistic lighting to games by physically simulating how light interacts with the environment through:
RTGI is a post-processing shader that brings path-traced lighting to almost any game that allows depth buffer access through Reshade. Unlike standard game lighting, which often relies on pre-baked shadows or simple ambient occlusion, RTGI calculates how light bounces off surfaces in real-time. This results in natural color bleeding, realistic shadows in corners, and a sense of "grounding" for objects that traditional rendering methods often miss. Key Improvements in 0.17.0.2
Best Practices
While official changelogs are often locked to Patreon members, this specific release is recognized for several technical refinements in the iMMERSE (formerly qUINT) framework: