Open a file. Hit ⌘R. Done. No project setup, no config files. A lightweight IDE for developers who want to code, not configure.
Unlike the typical Pokémon finale that explodes with legendary clashes or last-minute tournament drama, Episode 146 of the Sun & Moon dub does something far more daring: it sits in silence. Not the silence of emptiness, but the heavy, golden-hour quiet of a school on its last day before summer break—except this break is forever.
So grab your Z-Ring, charge your Rotom Dex, and prepare for a gut-punch of nostalgia. Alola won’t be the same after this episode—and neither will you.
Furthermore, the episode sets up the final four episodes of the Sun & Moon series by having everyone promise to meet again at Kukui and Burnet’s house. This framing device makes the eventual finale feel earned rather than rushed. Pokemon Sun and Moon -Dub- Episode 146
As the competition begins, Ash decides to use Pikachu, but it struggles to make a big splash. Lana's Primarina, on the other hand, easily outshines the competition with its powerful Hydro Pump. Team Rocket, disguised as participants, tries to sabotage the competition using their Mareanie.
: The family departs Alola on a cruise ship to search for their missing father, Mohn , after Magearna successfully points the way to his location. In a touching moment, Lillie thanks Ash for everything he has done for her. Unlike the typical Pokémon finale that explodes with
). It first aired in English on March 7, 2020, and serves as the emotional conclusion to Ash Ketchum’s journey in the Alola region.
“Twerps grow up so fast…” James: “It’s like watching a Magikarp become a Gyarados!” Meowth: “Dat’s beautiful, I tells ya.” Alola won’t be the same after this episode—and
If you are jumping into for the first time, keep an eye out for these specific scenes:
Native performance, no splash screen, no indexing. Here's what's in the box.
Prototype SwiftUI and UIKit screens — test APIs in the Simulator without ever opening a project file.
Edit and run SwiftPM packages directly. Target macOS or Linux — the Linux subsystem installs itself.
Build SwiftUI applications with animations and interactive UI. Export a .app when you're ready.
Custom interpreter settings, built-in documentation, instant execution. Scripts and automation without the setup tax.
Keep a scratch window floating above everything while you work in the app you're really debugging.
One shortcut turns any snippet into a shareable image — syntax highlighting, window chrome, the whole thing.
Swift developers who got tired of waiting for Xcode to finish indexing.
I really dig the Notes Library and the ability to pin a window to the front. Cot does too little for me, Xcode is overkill for small things so I really love this.
It's an excellent small code editor to explore all your Swift ideas without launching a heavy IDE like Xcode. The option to create an image for sharing code is just perfect!
I was really impressed with the performance, only to learn Notepad.exe is a native app. Where Xcode playground has to work despite Xcode's years of legacy, Notepad.exe has a very promising future.
It's fast, lightweight and refreshingly low-friction — allowing one to jump straight into experimenting with code snippets. It's exactly the Swift playground we've all been wanting.
All plans work on up to 3 devices. Students and educators get it free — apply for academic access.
Students & educators — free academic access via annual subscription at 100% off. Apply →
The answers you're looking for — and a few you didn't know you needed.
Download and purchase or try the free version with core features. You can also subscribe to receive information about releases.
Both! It's a lightweight IDE with code completion, live error detection, and instant execution — without the bloat. Think Xcode Playgrounds done right.
I like to live dangerously.
We've got Swift, Python, and JavaScript covered. More languages? Maybe. Stay tuned!
Works with just Swift Toolchain, but having Xcode's SDK lets you run applications. Like having both the recipe and the oven!
Yes, it runs iOS code now. You can build SwiftUI apps, work with UIKit, or experiment with any iOS API using the built-in iOS Simulator integration.
No, but there's an app named kindaVim that is 100% compatible, and I recommend it!
It might transform into one after midnight. Who knows? Check out swiftstudio.app.
For very mysterious reasons, like protecting the last piece of grandma's secret pie recipe. Plus, parts are open source on GitHub, so I'm not a total villain!