Would you like a for a specific production chain (e.g., wool → clothes, or sugar → rum)?
This layout is inefficient for resource collection but wins the game via "Monument Victory" (highest population + beauty rating). anno 1503 layout
Mid game (growth and diversification)
A marketplace covers roughly a (manhattan distance). Number of houses within range if packed perfectly: ~30 houses (for Pioneers). For higher levels, reduce density slightly for public buildings. Would you like a for a specific production chain (e
As the population hit the 250-mark, the simple village transformed. The layout became a puzzle of "service areas." Elias realized that if a house was even one tile outside the range, those residents would never upgrade, stalling the entire economy. Number of houses within range if packed perfectly:
Always build your Marketplace first. Everything functional needs to be within its radius. The trick? Don't fill the radius with houses. Keep houses tight and move stinky industries (Tanners, Butchers) to the outer edge or a second island.