Players stopped fighting. They sat in the bone-dust and wept while their dead teammates whispered tactical advice, apologies, or—in the cruelest cases—lullabies.

Visually, the game has a distinct aesthetic that leans heavily into "retro-modern" sci-fi. The environments are industrial, sterile, and dark, utilizing dynamic lighting to create tension.

The Grief-Heart cracked open. Inside was not a shard. It was a —a living, thinking universe compressed into the shape of a single, agonized neuron.

You play as Julia, navigating through a series of missions (12 in total) to solve puzzles and fight "perverted" infected enemies.