Billboard
DALI RUBIKORE + IO-6
haunted 3d 2

| Feature | Haunted 3D (Original) | Haunted 3D 2 | |---------|----------------------|---------------| | Setting | Single haunted house | Multi-area mansion + grounds | | Length | ~45 minutes | ~2–3 hours | | Enemy AI | Scripted appearances | Dynamic stalking | | Puzzles | Basic key/lock | Multi-step logic puzzles | | Replayability | Low | Hidden collectibles + two endings |

Unlike the first game’s straightforward "escape the house" objective, this sequel weaves a complex tale of grief, ritualistic sacrifice, and alternate dimensions. Through scattered diary entries and distorted radio broadcasts, players learn that the Sanatorium was a testing ground for "Project Echo," an attempt to weaponize ghosts during the Cold War. Naturally, it went horribly wrong.

Billboard
Unison Research
haunted 3d 2

2 _hot_: Haunted 3d

| Feature | Haunted 3D (Original) | Haunted 3D 2 | |---------|----------------------|---------------| | Setting | Single haunted house | Multi-area mansion + grounds | | Length | ~45 minutes | ~2–3 hours | | Enemy AI | Scripted appearances | Dynamic stalking | | Puzzles | Basic key/lock | Multi-step logic puzzles | | Replayability | Low | Hidden collectibles + two endings |

Unlike the first game’s straightforward "escape the house" objective, this sequel weaves a complex tale of grief, ritualistic sacrifice, and alternate dimensions. Through scattered diary entries and distorted radio broadcasts, players learn that the Sanatorium was a testing ground for "Project Echo," an attempt to weaponize ghosts during the Cold War. Naturally, it went horribly wrong. haunted 3d 2


Verwandte Artikel: Akustik

Bass-Bereich | Beugung (Diffraktion) | Dezibel: Schalldruck und Schallintensität | Dopplereffekt | Dynamik, Dynamikumfang | Frequenzbereiche (Bass-, Mittelton-, Hochtonbereich) | Geräusch | Grundton-Bereich | Hochton-Bereich (Höhen) | Interferenz | Klang | Klangfarbe | Mittelton-Bereich (Mitten) | Oberton | Oktave | Phase | Phon | Resonanz | Rosa Rauschen | Sone (Lautstärke) | Ton (Akustik) | Weißes Rauschen und das menschliche Gehör