Lossless Scaling -lsfg — 3-
He toggled the (Lossless Scaling Frame Generation) setting. The UI was simple, almost deceptively so. He set the frame generation mode to X3, clicked 'Scale,' and hopped back into the game.
Between frame 12,431 and 12,432—a gap of 41.6 milliseconds—LSFG 3 inserted something new. A shape. Not a star. Not a probe. It was angular, deliberate, and moving against the flow of collapsing matter. Lossless Scaling -LSFG 3-
With a quick hotkey, the "Scaling" button was clicked, and Alex tabbed back into the game. He toggled the (Lossless Scaling Frame Generation) setting
Frame generation inherently increases input latency. 431 and 12